3-in-1 Portable Easel offers three classroom-friendly products in one sleek, slim-fold design that is easy to store. Simply unfold and fasten the hook-and-loop fastener tabs to create a two-sided magnetic board, a two-sided whiteboard or a flannel board. Use it for supplement examples during tutoring sessions or classroom lessons, illustrations during storytime, announcements and reminders. It sits conveniently on desk, table or floor. Super-lightweight material makes the easel convenient for on-the-go meetings/presentations.
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You write the code and Artie 3000™ draws the lines! Easy to learn and cool to create with, Artie 3000 also comes ready to draw with preprogrammed designs, shapes, and games.
Watch how-to videos and learn about all the cool things Artie can do at CodeWithArtie.com. Psst...They're Learning! • STEAM and STEM-powered fun • Introduces the basics of coding • Fuels creativity and imagination Cut to the Chase • Programmable robot draws whatever you code on any sheet of paper • Includes WiFi-enabled drawing robot; drag and drop visual programming software; 4 colored markers; and quick-start guide • Comes preprogrammed with shapes and games, or write your own custom code • Requires 4 AA batteries (not included) |
Complete with lights and sounds, this powered train features a child-safe power drill that lets children construct and then conduct the train to let their imaginations soar. Drilling and designing the train helps young learners build the fine-motor skills they need to tie shoes, hold a pencil and more. Perfect for STEM-based play, this educational train develops matching, patterning and problem-solving skills while promoting creative play. Powered train is designed for children ages 3 and above.
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Kids power up their imaginations and build coordination and creative thinking skills as they drill chunky, child-sized components into a sturdy activity board. Children love following the colorful activity cards to create pictures and patterns—from trains and boats to flowers and fish. Young builders can drill their very own designs! Just snap any one of the drill bits into the power drill or the screwdriver handle, grab a handful of bolts, and turn on the learning fun!
Psst, They're Learning! • Perfect for STEM learning • Builds construction and fine motor skills • Enhances creativity Cut to the Chase • Kids can drill fun-shaped bolts into the board to re-create the pictures found in the Activity Guide or create their own original designs • 120 Chunky plastic bolts in 5 colors, a reversible power drill, a screwdriver, 3 drill bits (Phillips, socket, flathead), and a combination wrench for tiny hands • 20 Colorful easy-to-follow design activity cards • Built kid-tough, durable • Requires 3 AA batteries, not included • Ages 3-6 |
Raise and release beautiful butterflies from start to finish with this butterfly bungalow. Simply follow the instructions on the caterpillar certificate to receive your caterpillars and then watch as they cocoon in the habitat and emerge. The included chrysalis log makes caring for these incredible creatures simple. With the included magnifying glass, you'll see every amazing step in detail. The reusable mesh habitat folds easily for storage. Butterfly bungalow is perfect for STEM learning through scientific exploration. Bungalow is designed for children ages 4 to 10.
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Read the question on this portable math game, jam to the beat, scan the possible answers and slam the one that's correct. Better move quickly, though, as each game is timed. The faster you get through the questions, the better your score. Incorrect responses are recycled until they are correctly answered. Portable handheld device features a large, clear LCD for displaying questions; bright, clear LED for showing answers; fun, encouraging audio; and timed action. Math Slam includes five different math games: Slam It Up number order, Sum Slam addition, Subtraction Slam subtraction, Mystery Number algebraic addition, and Triple Slam triple addition and subtraction. The game requires three C batteries (not included) and is recommended for ages 6 and up.
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Learn math in a flash with the Math Whiz. This portable handheld device with eight skill levels quizzes students on addition, subtraction, multiplication and division. Lights and sounds deliver instant feedback. A mute button can silence the sounds. Electronic Flash Card Game recycles missed questions until they are mastered. It transforms into full-function calculator for versatile use. The game operates on two AAA batteries (not included). It is recommended for students in at least first-grade and for ages 6 and up.
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Pancake Pile-up! is a fun way to build comprehension and motor skills. Help your customers get just what they ordered by racing the other servers to the grill "relay style" and piling up pancakes in precisely the right order. The first player (or team) to find 'em, stack 'em and serve 'em up topped with a pat of butter wins the game. This relay race game includes 10 pancakes in five different flavors (blueberry, strawberry, banana, chocolate chip and plain); two pats of butter; two plates; two spatulas; 10 order cards; griddle game board (inside box bottom) and a guide. It is designed for children in grades pre-kindergarten and ages 4 and up. It is not recommended for children age of 3 and under because of the small parts.
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